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Tripp Corbin ... 542 pages - Publisher: Packt Publishing; (July, 2020) ... Language: English - ISBN-10: 1839210222 - ISBN-13: 978-1839210228.

Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data.

The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You’ll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you’ve got to grips with the new interface, you’ll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You’ll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you’ll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro. By the end of this ArcGIS Pro book, you’ll have developed the core skills needed for using ArcGIS Pro 2.x competently.

Ranjan Parekh ... 426 pages - Publisher: CRC Press; (December, 2019) ... Language: English - ISBN-10: 0367184826 - ISBN-13: 978-0367184827.

This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results.

Key Features: Covers fundamental concepts and principles of 2D and 3D graphics + Demonstrates the use of MATLAB programming for solving problems on graphics + Provides MATLAB codes as answers to specific numerical problems + Provides codes in a simple copy and execute format for the novice learner + Focuses on learning through visual representation with extensive use of graphs and plots + Helps the reader gain in-depth knowledge about the subject matter through practical examples + Contains review questions and practice problems with answers for self-evaluation

Munir Hamad ... 227 pages - Publisher: Mercury Learning and Information; (April, 2020) ... Language: English - AmazonSIN: B086R378V7.

This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion files to set up drawing exercises and projects and see all of the book’s figures including color. AutoCAD 2021 3D Modeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2021.

Brief Table Of Contents: Chapter 1: AutoCAD 2021 3D Basics. Chapter 2: Creating Solids. Chapter 3: Creating Meshes. Chapter 4: Creating Surfaces. Chapter 5: Creating Complex Solids & Surfaces. Chapter 6: Solid Editing Commands. Chapter 7: 3D Modifying Commands. Chapter 8: Converting and Sectioning. Chapter 9: Printing in 3D and Creating 3D DWF Files. Chapter 10: Cameras and Lights. Chapter 11: Materials, Rendering, Visual Styles, and Animation.

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